A two hour class on setting up a shader workflow so you can jump into creation & keep up momentum
YOU ARE PURCHASING THE RECORDING | Taught live on 10/25/22
Class is recorded and available until 10/25/23. There are closed captions available in the recording.
Shader Prototyping is a two hour class on zoom covering shader workflow and tools: how to go from nothing → a sketch → something you can ship. This class is my daily professional workflow — what I wish I’d known when I started writing shaders 12 years ago. The creations we make can be ported anywhere, so the skills you learn will be portable to any platform or framework, like Unity, Three.js, TouchDesigner, OpenFrameworks, Processing, etc.
What you will get when you sign up
- the class page with the recording of the class; the recording has closed captions and is available until 10/25/23.
- instructions for setup and a github repository you can clone before watching the class, if you want to follow along during class.
Who is teaching this class
Patricio González Vivo is the coauthor of The Book of Shaders and creator of the PixelSpirit deck, an artist and Creative Technical Director with more than 10 years of experience working at the forefront of computer graphics through projects that combine AR, VR, and ML.
Patricio’s helped build multiple web/mobile rendering engines; crafted high-end VR prototypes for FAANG companies; designed and implemented innovative complex Backend/Frontend CG architectures that combine state-of-the-art ML data pipelines with traditional rendering techniques. He’s also built and maintains numerous widely used open-source tools and libraries.
Have more questions? You can read the full course description here.